Sam Altman’s blockchain initiative, World Network, is partnering with gaming hardware company Razer to introduce a set of features aimed at identifying bots within video games.
The “Razer ID verified by World ID” is a single sign-on system that distinguishes genuine human players from bots. This mechanism builds upon Razer ID, the company’s existing login platform, and ensures that “a real person is behind each Razer ID account,” as highlighted in a joint statement from the two organizations.
This collaboration emerges at a time when AI tools are permeating virtually every aspect of online life, including video games, which have long dealt with non-human AI entities known as “bots,” even prior to the emergence of Altman’s ChatGPT.
A recent study conducted by Echelon Insights, which was shared by World, found that approximately 59% of gamers reported frequently encountering unauthorized third-party bots while playing. These bot accounts not only create a nuisance for players but often hold strategic advantages over human participants, undermining the competitive integrity of certain multiplayer experiences.
“Game developers now possess a tool to create engaging environments where genuine players, not bots, dominate the digital realm,” stated World in its announcement.
Razer’s collaboration with World Network enhances an existing blockchain-based identity solution from World that utilizes iris scans for differentiating actual humans from online bots.
The innovative feature will first appear in “TOKYO BEAST,” a blockchain-based game set in a futuristic version of Tokyo, envisioned 100 years ahead. This aligns well with the game’s core theme of humans cohabiting with autonomous androids.
Upon logging into TOKYO BEAST, users will be required to sign in using a World-validated Razer ID, assuring that they are engaging with actual players online only.
“As AI continues to transform the gaming landscape, we aim to equip both gamers and developers with the necessary tools to navigate this shift safely and effectively,” mentioned Wei-Pin Choo, Razer’s chief corporate officer. “By collaborating with World, we are affirming that real players are at the center of every experience, preserving fairness, immersion, and human-centric design in gaming.”